Physical Computing 2025

EGR330
Fermé
Contact principal
Alma College
Alma, Michigan, United States
Il / Lui
Associate Professor
3
Chronologie
  • janvier 8, 2025
    Début de Expérience
  • avril 12, 2025
    Fin de Expérience
Expérience
2/2 match de projet
Dates fixées par le Expérience
Compagnies privilégiées
N'importe où
Tout type de Compagnie
Éducation, It & computing, Manufacturing, Science, Telecommunications

Portée de Expérience

Catégories
Génie mécanique Robotique Gestion de projets d'ingénierie Électrotechnique
Compétences
online communication physical computing microcontrollers creativity dc motors servomechanism innovation stepper motor research additive manufacturing (3d printing)
Objectifs et capacités de Apprenant.es

Bring on learners from Alma College to be your learner-consultants in a project-based experience. Learners will work on one main project over the semester, connecting with you with virtual communication tools as needed.


In our Physical Computing course, students will gain insight into how engineering, science, and culture intersect, engaging in cross-disciplinary projects to construct interactive physical objects that integrate mechanical, electronic, and computing systems. Through this experience, they will apply models and knowledge from their major to comprehend the intricate connection between technology and society.


Our students are ready to bring their innovative ideas to life. They are eager to collaborate with you to address real-world challenges. With a diverse skill set and a thirst for creativity, they are well-equipped to revolutionize your business.

Apprenant.es

Apprenant.es
Premier cycle universitaire
Niveau Débutant
5 Apprenant.es dans le programme
Projet
50 heures par Apprenant.e
Les Educateur.trices affectent les Apprenant.es à des projets
Équipes de 3
Jusqu'à 2 équipe(s) ou 4 Apprenant.e(s) par projet.
Chaque Apprenant.e peut rejoindre jusqu'à 2 équipes
Résultats et livrables attendus

Deliverables are negotiable, and will seek to align the needs of the learners and the organization. 


Some final project deliverables might include: 

  1. A 10-15 minute presentation on key findings and recommendations
  2. A detailed report including their research, analysis, insights and recommendations
Chronologie du projet
  • janvier 8, 2025
    Début de Expérience
  • avril 12, 2025
    Fin de Expérience

Exemples de projets

Learners will work with your company to identify your needs and provide actionable recommendations, based on their in-depth research and analysis.


Project activities that learners can complete may include, but are not limited to: 

  • Planning, building, and programming prototypes
  • Utilizing AutoCAD to create drawings, plans and models


Past projects include:

  • Developing an underwater drone to take water samples
  • Constructing a remote-controlled boat to measure the flow of a local river
  • Building and programming animatronics
  • Automatic Bartender
  • Rocket engine


Critères supplé mentaires pour Compagnie

Les Compagnies doivent répondre aux questions suivantes pour soumettre une demande de jumelage pour cette Expérience:

  • Q1 - Case à cocher
     *
  • Q2 - Case à cocher
     *
  • Q3 - Case à cocher
     *
  • Q4 - Case à cocher
     *
  • Q5 - Texte long
    How is your project relevant to the experience?  *