Master's Software Engineering Capstone

SER517
Fermé
Contact principal
Arizona State University (ASU)
Tempe, Arizona, United States
Lecturer
(19)
5
Chronologie
  • janvier 18, 2020
    Début de Expérience
  • janvier 21, 2020
    Project Scope Meeting
  • mai 2, 2020
    Fin de Expérience
Expérience
9/15 match de projet
Dates fixées par le Expérience
Compagnies privilégiées
N'importe où
Any
N'importe qu'elle industrie

Portée de Expérience

Catégories
Lancement d'un produit ou d'un service
Compétences
computer engineering software engineering software design software validation & verification
Objectifs et capacités de Apprenant.es

This Capstone Project for the Software Engineering program at ASU provides students an opportunity to apply their technical skill and knowledge of engineering principles in a team-oriented development of a complex software project, system, or device. Students will work in teams to develop a product of your choosing from concept to implementation.

Apprenant.es

Apprenant.es
Finissant
Tout niveau
100 Apprenant.es dans le programme
Projet
120 heures par Apprenant.e
Les Apprenant.es s'auto-attribuent
Équipes de 5
Résultats et livrables attendus

The final project deliverable will include:

  1. Final software code and final written report
  2. Documentation on software developed

Other deliverables may be requested.

Chronologie du projet
  • janvier 18, 2020
    Début de Expérience
  • janvier 21, 2020
    Project Scope Meeting
  • mai 2, 2020
    Fin de Expérience

Exemples de projets

Projects proposed are expected to be challenging but have a defined scope that can be completed in one semester by a team of four to six graduate students. Student teams may be either on-campus or online.

Software projects can include but are not limited to:

  • Developing a new application software system.
  • Re-engineering an existing application software system.
  • Creating a visualization tool for data.
  • Creating a recommendation engine.

Past capstone projects have included:

  • Developing a One-Click Non-Profit Customer Relationship Management
  • Creating a platform that helps brands/businesses find & collaborate with social media & online influencers
  • Open Source Cellular IoT
  • Sakai Service and Tool to Manage Student Progress in a Course
  • Redfish Telemetry Client
  • Virtual Reality Application for Pediatric Pain Management

Critères supplé mentaires pour Compagnie

Les Compagnies doivent répondre aux questions suivantes pour soumettre une demande de jumelage pour cette Expérience:

  • Q1 - Case à cocher
    Be available for a quick phone call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the course.
  • Q2 - Case à cocher
    Review deliverables and provide feedback to students in a timely manner.
  • Q3 - Case à cocher
    Provide feedback to the coordinator and/or instructor on the team’s progress at the culmination of the project.
  • Q4 - Case à cocher
    Provide a dedicated contact who is available to answer periodic emails or phone calls over the duration of the project to address students' questions. (approximately every two weeks)
  • Q5 - Case à cocher
    Provide students with insight on the project context and technology.
  • Q6 - Case à cocher
    Recognize that this is primarily an academic activity. Results are not guaranteed.