Marketing for MentaMorph Educators Program for Game-based Learning

Fermé
Contact principal
MentaMorph
Austin, Texas, United States
Susan Meredith
Employeur.euse
(9)
4
Portails
(1)
  • AscentUP
    San Diego, California, United States
Projet
Parcours académique
60 heures de travail au total
Apprenant.e
N'importe où
Niveau Intermédiaire

Portée du projet

Catégories
Étude de marché Segmentation de la clientèle Marketing numérique Marketing strategy Marketing sur les réseaux sociaux
Compétences
active learning marketing strategies strategic marketing interactive learning marketing marketing channel promotional materials teaching innovation demography
Détails

MentaMorph is seeking to enhance its outreach and engagement with educators by promoting its innovative Educators Program for Game-based and Active Learning. The project aims to develop a comprehensive marketing strategy that targets teachers interested in integrating interactive learning methods into their curriculum. The goal is to increase awareness and adoption of the MentaMorph Money Educators Program and the MentaMorph Money Game among educational professionals. Learners will analyze current marketing trends, identify key target demographics, and propose effective marketing channels. The project will also involve creating engaging content that highlights the benefits of the game in fostering active learning environments. By the end of the project, learners will have crafted a strategic marketing plan that aligns with MentaMorph's objectives and resonates with the teaching community.

Livrables

The project deliverables include a detailed marketing strategy document outlining target demographics, recommended marketing channels, and content ideas. Additionally, learners will produce a set of promotional materials, such as social media posts and email templates, to support the strategy. A presentation summarizing the strategy and its potential impact on MentaMorph's outreach efforts will also be required.

Mentorat
Expertise et connaissances du domaine

Fournir des connaissances spécialisées et approfondies et l'industrie générale des idées pour une compréhension globale.

Compétences Connaissances et expertise

Partager des connaissances sur des compétences techniques spécifiques, des techniques, méthodologies requises pour le projet.

Outils et/ou ressources

Donner accès aux outils, logiciels et ressources nécessaires pour la réalisation du projet.

Réunions régulières

Enregistrements programmés pour discuter des progrès, relever les défis et fournir des commentaires.

Causes prises en charge

Les défis mondiaux auxquels ce projet s'attaque, en accord avec les objectifs de développement durable (ODD) des Nations unies. En savoir plus sur les 17 ODD ici.

No poverty

À propos de l'Compagnie

Compagnie
Austin, Texas, United States
2 - 10 employé.es
Éducation, Consumer goods & services, Banking & finance, It & computing
Représentation
Propriété des femmes Petite entreprise

MentaMorph is revolutionizing financial literacy education by combining technology, gaming and education in a whole new way. MentaMorph Money is a mobile game and workshops to practice financial decisions where it isn't boring, scary or costly to make mistakes. Users practice financial decisions in rounds like in real life, making multiple simultaneous decisions about income, expenses, assets and liabilities. Income Statements, Balance Sheets and graphs display progress and results and measure improvement. Educational content is paired with the game for participants to quickly and effectively gain distinctions on strategies for financial success.
Our goal is to reduce financial stress by mentally morph millions of minds about money.